Drone balloons in UE4

After spending some time laying out UVs and UDIMs, Artur and Damien moved on to testing out realtime GI, refletions, transperancies, volumetrics and raytraced soft shadows in UE4. More optimzations to follow, but these tests are very promising.

OCTAVIO_BALOONS_TRANSPARENT.png
Previous
Previous

The ‘Neo Serf’

Next
Next

Drone balloons